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Windows Azure and Cloud for Social Game Developers (CSD74CAL)

Social Games have taken the online world by storm. Because they engage such a large user base, bigger than most websites, social games require a very solid and scalable architecture. Sneaky Games chose Microsoft Azure to support it's game, Fantasy Kingdoms. In this session learn more about why Sneaky Games chose Windows Azure, what the benefits and drawbacks were from that decision, and gain technical know how to build a game onto Windows Azure.

Original Air
Wed Jan 12, 2011, 10:00 AM, USA Pacific

Duration: 1 Hour

Contact: Academy Live




Sneaky Games is one of the first game developers to deploy a massive web based game on the Microsoft’s Windows Azure Platform. Earlier this year, they recently released their top-rated game, Fantasy Kingdoms, on Facebook and Hi5 using Windows Azure for hosting and game services.  In this session, members of the Sneaky Games team will talk about the reasons for choosing Windows Azure, the successes and issues along the way, and share what the steps are to put your own game on Facebook via the cloud using the Windows Azure Platform.  At the end of the session, the Sneaky Games team will also answer any questions about their experience with Windows Azure and building Flash-based social games backed with Microsoft technology.  Sneaky Games, a game development studio in Austin, TX has been making web based games since 2003 and has been working with Microsoft based technology since Foxpro days - join us for this session to learn more about building social, stable, and scalable games!


David Godwin
Sneaky Games

David is an entrepreneur that has been involved in building games, highly interactive websites, and enterprise applications for over sixteen years. 

He has held executive positions at a variety of mobile entertainment, interactive, and product companies.  In 2001, he founded Net-Recon as a software development consulting company.  Early success within Net-Recon allowed David to expand and launch the game production studio, Sneaky Games, which focused on offering development and consulting services in the online social and casual gaming space.  David spun off the technology and part of his Net-Recon staff to launch Sneaky Games, Inc. in late 2009 to pursue creating a leading social gaming company.

He is a former Board member for the Star of Texas Fair and Rodeo, Heart House Austin, and the ACC Game Development Institute's Advisory Board. David lives near Austin, TX in Lakeway with his wife and two daughters where he likes to spend his free time relaxing with the family, playing games, and getting the occasional hunting or fishing trip in.  


Mark Bourland
Lead Server Engineer
Sneaky Games

Mark has been developing applications for windows, mobile and the web using a variety of technologies for over thirteen years. A graduate of the Computer Science program at the University of Mary-Hardin Baylor in Belton, Texas, Mark has worked in various industries including banking and financial, military and government, independent consulting, and game development. Mark joined Sneaky Games in March 2010, a month prior to the release of Fantasy Kingdoms, and has been actively working to improve the game performance and features while utilizing the Microsoft Azure platform.

Mark lives in Hewitt, Texas with his wife and four children. He is an avid reader and PC gamer and loves spending time with his family and friends.  

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